ITEMS AND WEAPONS
Supplies nutrition to recover a small amount of stamina.
|First Aid Kit
Heals injury to provide moderate stamina recovery.
Relieve pain to recover stamina to high. Effects last for awhile.
|>>WEAPONS AND AMMO<<|
Received from Cybil. Holds up to 15 rounds.
Ammo for the Handgun.
Fires in a wide radius. Holds up to 6 rounds.
- Found in the boys bathroom, 1F, alternate Midwich Elementary.
Ammo for the shotgun.
Holds up to 6 rounds.
-Found in the Silent Hill Town Center in alternate Silent Hill during the Larva boss fight.
Ammo for the hunting rifle.
Hard to use, but better than nothing.
- Found in Cafe 5to2.
Three-foot-long steel pipe.
- Found in the alley, second time, while searching for Cheryl.
Highly damaging, but hard to use.
-Found in the Basement Generator Room.
Small one hand axe. Moderately effective as a weapon.
-Found in the “Other Church” of Green Lion Antique Shop.
|Key of “Lion”
The key to the garden of the house. Found in the patrol car's trunk.
|Key of “Woodman”
The key to the garden of the house. Found in the basketball court.
|Key of “Scarecrow”
The key to the garden of the house. Found in the mailbox blocked by a fallen tree.
The house key hidden in the dog house.
- Found in the doghouse on Levin St.
The tagged classroom key found hanging in the drainpipe on the roof.
-The tag reads “2NW”.
|Library Reserve Key
The key to the school's second-floor library reserves.
|K. Gordon Key
The tag says “K. Gordon”. Found in the school's boiler room.
-K. Gordon, Old Silent Hill, Southwest block.
Key to operate the drawbridge. Found in the church.
The hospital basement door key, found on the table in first floor conference room.
|Basement Storeroom Key
The hospital basement storeroom key found in the operating room.
|Examination Room Key
Found in patient room in the second floor basement.
|Antique Shop Key
The tagged key with a shop name on it that Dahlia left at the hospital.
-Tag says “Green Lion”. Found in Examination Room, first floor, Alchemilla Hospital.
Sewer passageway door key.
-Found in the sewer.
|Sewer Exit Key
Key to exit from the sewer to the resort area, which was dropped in the water.
-Found in the sewer.
A “3” is written on the tag. The key was thought to have been dropped by Kaufmann.
-Found in Annie's Bar
Key to the safe, found at Indian Runner General Store.
Key to an old motorcycle, which was dropped between the floorboards in the motel room.
|Key of “Ophiel”
The word “Ophiel” is engraved on the key.
|Key of “Hagith”
The word “Hagith” is engraved on the key.
|Key of “Phaleg”
The word “Phaleg” is engraved on the key.
|Key of “Bethor”
The word “Bethor” is engraved on the key.
|Key of “Aratron”
The word “Aratron” is engraved on the key.
|Amulet of Solomon
The amulet is a star-shaped object with six corners named after the ancient magician.
|Crest of Mercury
Snake in the symbol of mercury signifies alchemy.
|Dagger of Melchior
The ancient dagger named after the Magi.
Elliptical talisman with a cross inside.
|Disk of Ouroboros
Ring of a snake biting its own tail.
The label reads, “concentrated hydrochloric acid”. Found in the lab equipment room.
A picture of a clock tower is engraved on the surface. Found in the chemistry lab.
A picture of a clock tower is engraved on the surface. Found in the music room.
Florescent pink rubber ball used by children.
-Found in the storage room of Alternate Midwich Elementary School.
A rectangular card with a picture of a key. Found on a desk in a classroom.
Found in the kitchen.
Red liquid found in a broken vial in the Hospital Director's room.
|Plate of “Turtle”
Square, blue plate with a picture of a “Mock Turtle”.
-Found in Mens' Restroom, third floor, Alchemilla Hospital.
|Plate of “Cat”
Square, yellow plate with a picture of a “Cheshire Cat”.
-Found in room 306 in the East wing, third floor, Alchemilla Hospital.
|Plate of “Hatter”
Square, green plate with a picture of a “Mad Hatter”.
-Found in Room 204 in the West wing, second floor, Alchemilla Hospital.
|Plate of “Queen”
Square, red plate with a picture of a “Queen of Hearts”.
-Found in Director's Office, first floor, Alchemilla Hospital.
Oil lighter found in room 201.
200ml blood pack. Found in the hospital storage room.
Isopropyl alcohol bottle, found in ICU at the hospital.
Nothing on the label. Found on second floor hospital basement.
Long, thin magnetic rod with a string attached, in the motel office.
Tool for screws. Rusted, but usable.
Tool to use on metal and wires. Rusted, but usable.
|Stone of Time
Large stone with clock-face design on pillar with astrology chart hanging from it.
|Ring of Contract
Rustic, hefty-looking ring of unknown material.
Camera with flash.
|>>SPECIAL, NON-USE OR OTHER<<|
One touch on/off switch. In the chest pocket.
Portable radio that emits static when monsters are near.
|A note “To school”
“To school” is written in Cheryl's handwriting.
|A note "Doghouse"
"Doghouse" and "Levin st." are witten in Cheryl's handwriting.
- Found at the end of Matheson.
Pyramid-shaped object found in the church. Purpose and use unknown.
Receipt from General Store, thought to have been dropped by Kaufmann.
-Found in Annie's Bar, and has “0473” written on it in something red.
A mystical stone possessing power.
- Northeast Corner of Bachman and Finney, Infinite Convienience Store
Fuel for chainsaws and rock drills.
- Hell Gas Station, Southwest corner of Bloch and Ellroy
Power tool used for cutting down trees, etc., highly deadly.
- Cut-Rite Chainsaws, South of Bloch St.
A tool used in road construction to create holes in the road for poles. Very powerful weapon but you can't move while using it.
- Lower drawbridge tower.
Traditional single edged Japanese blade.
- Inside previously locked door in the Dog House.
High-powered handgun with infrared scope and unlimited bullets.
|>>||FOR MORE INFORMATION ON THE SECRET ITEMS >>|